![]() ![]() You gain a bonus action that you can use to imbue the weapon, or weapons, you're currently holding with magic. You augment your attacks with mind-scarring magic, drawn from the gloomy hollows of the unseelie fey. In addition, you gain proficiency in one of the following skills of your choice: Deception, Performance, or Persuasion. You have advantage on saving throws against being charmed or frightened. Your experience with the fey has guarded your mind and sharpened your tongue. The spell counts as a ranger spell for you, but it doesn't count against the number of ranger spells you know. You learn an additional spell when you reach certain levels in this class, as shown in the Fey Wanderer Spells table. Feywild Gifts (d6)ġ - Illusory butterflies flutter around you while you take a short or long rest.Ģ - Fresh, seasonal flowers sprout from your hair each dawn.ģ - You faintly smell of cinnamon, lavender, nutmeg, or another comforting herb or spice.Ĥ - Your shadow dances while no one is looking directly at it.ĥ - Delicate horns or antlers sprout from your head.Ħ - Your skin and hair change color to match the season at each dawn. Choose your blessing from the Feywild Gifts table or determine it randomly. Your experience with both domains makes you an exceptional negotiator between inhabitants of these worlds, as you understand both humanoid mindsets and the wiles of the fey courts.įey Wanderers possess a preternatural blessing from a fey ally or a place of fey power. This subclass was published on February 24th, 2020.Īs a Fey Wanderer, you guard the border between the Feywild and the Material Plane, guiding the lost out of the Feywild and preventing dangerous fey from damaging the Material Plane. ![]()
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